After Alec's intro in groups he set us a task to create our own independent magazine, in order we were asked to think about, concept, audience, aesthetic, strategy, life span, and progression all of these are fundamental to how an independent magazine could work.
In our groups we instantly bonded over the idea of a 'games' themed mag not just video games though but physical like, conkers, marbles, and even card games the concept was to engage with play by helping people have fun.
Our audience was to be around 20-30s although this is not restricted as your only as young as you feel! right? We felt this was age people really engage with games and play, this said this is how we picked aesthetic. We went for a simple but colourful/playful look. In stategy the magazine would be quarterly and themed so a new topic would be highlighted in each issue. In hindsight this could mean the lifespan is quite simply put forever as there are always new games and old to discuss to progress this further we could easily start producing our own games, creating events and even branding the magazine for mercy etc. The concept has the opportunity to expand.
To come up with this we researched into other independent mags such as of course the intern, offset, the gourmand, colours, the carton we noticed that there were no real competitors in the independent market for games. We saw this opportunity and went with it, I believe this would actually work.
This was a really interesting task, and beneficial I will be able to use this as a guide for creating any idea.
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